A Gadget (n.) ends up in the kitchen drawer with the other promises.
A Gadget (n.) is charged more often than it is used.
A Gadget (n.) solves a problem you were perfectly happy to have.
A Gadget (n.) is a tool that invents a problem so it can stay useful.
A Hyperobject (n.) is an object or issue so wide-reaching across time and space that we feel helpless when confronted by it.
A Hyperobject (n.) disappears “downwards,” not upwards, into something paradoxically more physical and thus more fragile than the beings that comprise them.
A Hyperobject (n.) is a bundle of entities massively distributed in time and space that forms an entity in its own right, one that is impossible for humans to see or touch directly.
The Hyperobject (n.) is, in its immense scale, such that it invites the dissolution of the notion of world, forecloses cynical distance (the dominant ideological mode of our age) and invites new aesthetic experience and practice.
An Instrument (n.) leaves calluses exactly where it asks the most.
An Instrument (n.) sits in its case for years after the lessons, waiting for a better version of you.
An Instrument (n.) is designed by somebody who will never once hold it for eight hours.
An Instrument (n.) is a tool that gets credit for the hand holding it.
Possession (n.) of a few things is a need of the soul: the peasant who owns his house, his field and his tools is rooted, while the worker tending someone else's machines is not.
Possession (n.) means changing something new into ourselves again and again — so to tire of a possession is to tire of ourselves.
Possession (n.) is diminished by possessing: even the most beautiful scenery is no longer sure of our love after three months.
Possession (n.) make one free only up to a point; one step further and they become master, the possessor their slave, nailed to a place.
5 concepts in this list.