Drama (n.) has its own time, not a segment of historical time: it is senseless to ask whether its events happened before or after Caesar's death.
Drama (n.) turns psychopathological when the struggle is between a conscious and a repressed impulse, and only a neurotic spectator can enjoy it.
Drama (n.) turns psychological when the battle moves inside the hero, between his own impulses, and ends in a renunciation.
Drama (n.) may overwhelm us during the performance and paralyse reflection, but it cannot stop us afterwards from studying its psychological mechanism.
A Game (n.) can be defined by rules, but never the game; permission and prohibition fix only one game among many.
A Game (n.) reveals something remarkable: people invent rules just for fun, and then keep to them.
A Game (n.) can be invented, even one never played, only where similar games are already played: it needs a public.
A Game (n.) that the first player always wins by a simple trick stops being a game once the trick is shown: we can no longer blindly try to win.
Lehrstuecke (n.) are Brecht's short didactic plays, meant to teach political lessons to the performers as much as to an audience.
Lehrstuecke (n.) is drama that wants a verdict more than applause.
Lehrstuecke (n.) is a play that would rather change you than entertain you.
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