Mythology (n.) would hardly use something as striking as collective murder over and over to express something as tame as structuralism's immaculate conception of thought.
Mythology (n.) swarms with the lame, the blind and the plague-stricken, and with the exceptionally beautiful, since a mob polarizes on extremes.
Mythology (n.) holds one enigma: the victim blamed for the disaster also restores the order, symbolises it and even incarnates it.
Mythology (n.) is a game of transformations in which the weapons of the Curetes seem deadly but are harmless, and the Titans' toys seem harmless but kill.
Mythology (n.) is a magician who shuffles the cards and lays them out in a new order; one card is always missing, and it is always collective murder.
Mythology (n.) has a history: a myth once changed from its Titan form to the Baldr or Curetes form does not go back, and the order of stages follows from textual analysis alone.
Mythology (n.) eliminates collective murder but never reinvents it, because the evidence says it was never an invention.
Mythology (n.) evolves under one determination, to erase violence: first collective violence and then even individual violence, down to the traces of traces.
Mythology (n.) is the best school for training silence.
Mythology (n.) once decoded prepares the way for the return of the Gospel: once we understand myths we can no longer accept the Gospel as another myth, since it is responsible for our understanding.