Evil (n.) poses no problem for Hindu thought: every drama needs its villain, and the cards must be shuffled into chaos before the play can develop.
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Evil (n.) is the shuffled mess at the start of a card game: the point of play is to put it into order, and then the cards get shuffled again.
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Evil (n.) in the conventional sense comes mostly from exaggerated desires, appetites exploited to give the "I" a feeling of security.
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Evil (n.) is, Kirillov claims, only goodness that does not know itself: they are bad because they don't know they are good.
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Evil (n.) looked at closely in one's own nature masquerades as good with endless subtlety — and reads the good as evil.